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Continuous animation and simulation

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Abstract This paper provides a general introduction to continuous animation and simulation for scientists and engineers who have little background in computer graphics. Topics covered include real‐time animation, simulation, efficiency of animation and simulation, synchronization, physics‐based simulation, and software simulation tools. At the end, an example of continuous simulation of a spider climbing on a spider web is discussed with implementation detail. Copyright © 2009 John Wiley & Sons, Inc. This article is categorized under: Statistical and Graphical Methods of Data Analysis > Virtual Reality

The 3D graphics simulation pipeline.

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A simulation of a spider walking on a spider web.

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